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Super mario 64 wii
Super mario 64 wii











super mario 64 wii

If you weren't there in 1996, it's tough to convey quite how revolutionary this felt having only played 2D 16-bit platformers to that point. Going back these days, it's almost shocking how well-rounded the experience is and how crisp the controls still feel. I mean, what else is there to say? The fact that Mario still controls more-or-less identically even now indicates just how much Shigeru Miyamoto and his team got right first time. Eventually you'll confront Bowser face-to-face and, with any luck, say 'so long' before returning Peach home in time for tea and medals. Upon entering a world a challenge is presented which allows you to gain a star and exit the land - you can return several times to the same world to complete a new challenge in order to accumulate enough stars to open more elusive locked doors and progress through the castle. Each different room contains a canvas which when jumped through will transport you to a rather unique world.

super mario 64 wii

The Princess's Castle forms the hub for this great adventure. As usual Princess Peach has been kidnapped by the wicked Bowser and it's your job as Mario to rescue her. It ranks as the first really convincing realisation of a 3D world in a platform game and it introduced the concept of analogue control to a generation of console gamers, setting the template for hundreds of imitators that would follow, and the standard by which all 3D platformers would be judged forevermore.įor those who scandalously haven't got around playing this unimpeachable classic, the story will be familiar, at least. Mario's first foray into the world of 3D is regarded by many - most, even - as one of the greatest video games of all time, and with good reason.













Super mario 64 wii